Prelude – Jacob & Snot

Jacob- It wasn’t a bad cave. Winters were rough. Until you built the door. And then, shortly thereafter, the chimney. It wasn’t until you were somewhat warm and neither fending off bears nor choking on wood smoke that you realized Peruppi’s death may have been the secret to saving the world. You and Shara cursed her and Harfur both as you made your way North through the Masaan (Chumley would have, but he doesn’t curse). The only reason for Peruppi to stay behind and confront the Ringwielder of Fire was to make a statement, and the only reason for Harfur to stay behind was to die with Peruppi. Once you’d established yourself in your cave on the north face of the range, well away from High Guard and it’s troubles, and started getting messages in and out via your...

Prelude – Sanorin

Sanorin- You’ve always been a little different.  It’s impossible to describe, but…different.  A part of things.  A part of everything.  More than others.  Learning to change things came naturally to you, like a stone in a stream ever so slightly altering the current.  The other followers of Aluviel you met, the men, and dwarves, and even some of the Halflings…what they did seemed more perverse, like force, or wrestling the world to their will.  It’s like a darkness in them woke and they used it to twist the universe.  It made you uncomfortable. You knew Whisper’s army was coming.  Twenty-three years ago.  You heard it on the wind, like the soft alto of Cheery Thistlewine’s voice, telling you to flee.  And you did.  You hid in a deep cave east of...

Game Calendar

I’ve set up a game calendar at Google.  If you want edit access to it, let me know the address you want me to add. HTML Version iCal XML

Update to the skill training house rule:

I’ve edited the previous post on the house rule to remove any randomness from the requirements.  You can reference the original post for the updates, in short, all rolls are removed, and the required training hours is calculated as such: (100 hours for basic skills, 150 for advanced skills and talents) + (50 hours if the skill is outside your current advance scheme) – (applicable stat, in hours) For example, read/write for someone who doesn’t have it in their advance scheme, with an int of 40 would be: 150 + 50 – 40 = 160 hours.

Character Advancement (House Rule)

Okay, been thinking a lot about character advancement, and here’s what I think we’re going to try: Careers For any career change, you must convince me that your character has naturally evolved into that career.  Additionally, you must possess all of the trappings and spend the requisite points (100xp for an exit, 200xp for any basic career).  If you are moving to a career exit, you must have completed the advance scheme and possess all of the skills and talents of your current career.  Some circumstances are obviously easier than others.  Your best bet is to let me know the direction you want to go as early as possible and I will endeavor to give you the opportunity to get there. Skills and Talents You may purchase specialties in any skill you...

Welcome to the Khevoran Blog!

I’ve created this blog to provide a centralized location for all of the role-playing campaigns taking place in the world of Khevoran – I think using a blog instead of a myriad of forum threads over time is a much more consistent way of keeping everyone up to date and sharing the stories that come out of play.  I’ll be posting more information about the current campaign, and every session there will be a summary and opportunity for the players to post their tales in the comments.